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MAZE
WARS
STRAIT OF HORMUZ
BOOTING
MAZE
WARS
STRAIT OF HORMUZ
BUILDING MENU
CONTINUE
LETTERS, NUMBERS, UNDERSCORE
CLASSIFIED · OP-07
MAZE
WARS
STRAIT OF HORMUZ
LINK OK
ZONE HOT
MISSION TERMINAL
CHOOSE YOUR RUN
ENTER THE STRAIT · CHOOSE YOUR RUN
@pilot
PLAY
RULES
LEADERBOARD
CHANGE USERNAME
SOUND · ON
ENTER
Play
R
Rules
L
Leaderboard
S
Sound
CLASSIFIED · OP-07
MAZE
WARS
STRAIT OF HORMUZ
LINK OK
ZONE HOT
ARCHIVE TERMINAL
LEADERBOARD
LOCAL RUN RECORDS · SORTED BY MODE
@pilot
SOLO
WARZONE
← BACK
CLASSIFIED · OP-07
MAZE
WARS
STRAIT OF HORMUZ
@pilot
LINK OK
ZONE HOT
01
02
OPERATION
01
SOLO
One runner · one maze line
TIME TRIAL
02
WARZONE
2 per team · center hold
TEAM
SOLO TIME TRIAL
Follow your maze line from the corner to the center finish zone as fast as possible.
← BACK
NEXT →
01
02
MISSION DEPLOY
STRAIT OF HORMUZ
SECTOR β-07 · 26.57° N · 56.25° E
THEATRE
HORMUZ
WEATHER
CLEAR
THREAT
RED
UPLINK
ONLINE
MISSION OBJECTIVE
Threaded maze corridors run between the rigs and the center hold. Stay on your line, manage boost, and reach the center zone.
READY TO DEPLOY
Confirm your airframe on the right. Cycle jets mid-flight with
R/T
.
PILOT
@pilot
MODE
SOLO · TIME TRIAL
AIRFRAME
VIPER
SECTOR
β-07
← BACK
DEPLOY
AIRFRAME
VIPER
SPD
75
AGI
80
ARM
50
FPR
65
Balanced maze runner
STABLE BOOST
ALL-ROUNDER
FALCON
SPD
95
AGI
90
ARM
30
FPR
50
Fastest line breaker
HIGH SPEED
SPRINTER
WARTHOG
SPD
45
AGI
40
ARM
95
FPR
95
Heavy but planted
HIGH STABILITY
CLIMBER
W/S
Pitch
A/D
Roll
Q/E
Strafe
SHFT
Throttle
SPC
Boost
X
Brake
V
View
R/T
Jet
MISSION COMPLETE
CENTER ZONE RESOLVED
0
REDEPLOY
@pilot
HP
100
BST
100
00:00
REACH THE CENTER
ALT
0
M
0
KTS
THR
50
%
CENTER HOLD
HOLD
0%
TACTICAL MAP
LIVE STRAIT OVERLAY · LOCAL ROUTE + FULL ARENA CONTEXT
CLOSE ✕
WATER / LOWLINE
MAZE CORRIDOR
YOUR JET
CENTER ZONE
OPERATION RULES
RUN FORMAT · OBJECTIVE · CONTROL NOTES
SOLO
Follow your maze line from the corner to the center finish zone as fast as possible.
WARZONE
Two teams race into the center. Hold the zone for 20 seconds before the other side.
FLIGHT
Manage boost, brake, altitude and corner speed. Switching jets changes how aggressively you can thread the maze.
CLOSE
CALLSIGN HANDLE
SET THE X USERNAME USED THROUGHOUT THE RUN
ONLY LETTERS, NUMBERS, UNDERSCORE · @ IS ADDED AUTOMATICALLY
CANCEL
SAVE